Connect camera shaders such as custom cameras, ray distortion maps or vignetting maps. It is recommended to set the ARNOLD_PLUGIN_PATH to point to the shader location for the camera shader (dll/so/dylib). The second choice would be to copy the shader to the "arnold/plugins" folder in the HtoA install.
- Install your custom camera shader
- Create an Arnold Shader Network, and there, connect the camera shader to the Camera Output.
More information about third party shaders can be found here.
- In the Camera Shader box, select the custom camera SHOP node.