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Connect camera shaders such as custom cameras, ray distortion maps or vignetting maps. It is recommended to set the ARNOLD_PLUGIN_PATH to point to the shader location for the camera shader (dll/so/dylib). The second choice would be to copy the shader to the "arnold/plugins" folder in the HtoA install. 



More information about third party shaders can be found here.

  • In the Camera Shader box, select the custom camera SHOP node.