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Export .ass Sequence

Now, let's export this geometry as a sequence of .ass files for use in Maya or Softimage.

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Creating An Animated Stand-In

Now switch over to maya Maya to import the geometry we've created.

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If the scene is rendered at this point, the geometry will appear white.

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  • A look in at the logs for errors will show that the Arnold for Houdini nodes have not been found and therefore cannot be used.

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In order for Arnold for Maya to use these shaders, the location of the HtoA shaders needs to be added to the Shader Search Path.
The Search Paths are in the Render Settings under the System tab. 

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