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It can take a bit of time to convert a texture to TX, especially for large textures stored on a network share, but usually, this is done only for the first render. For subsequent renders, if an existing matching TX texture is detected, it won't be regenerated unless the source texture contents or colorspace has changed. Also note that if the input texture filename already has a .tx extension, it will be left as-is.

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This behavior can be disabled per texture with the Auto-generate TX Textures toggle on the Image VOP and a similarly named toggle can be found in the Textures tab of the Arnold render settings to disable TX auto-generation globally.

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