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This shader outputs a float value and therefore may prove unpredictable when connecting it to something like a gobo filter which requires color values. A workaround is to build an RGB color from the output of the Noise texture using the float_to_rgb shader. |
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Octaves
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Distortion
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Lacunarity
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Scale
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To add Pref to an object first create a rest node to make the reference pose and then create a Pref attribute.
The Pref attribute must be of type "Float" (size 3) and sub-type of "Position". In Arnold terms, it's userdata of type PNT.
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Offset
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Color 1, 2
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Mode
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Time
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Coordinate Space
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P
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The Pref attribute must be of type "Float" (size 3) and sub-type of "Position". In Arnold terms, it's userdata of type PNT. To add Pref to an object first create a rest node to make the reference pose and then create a Pref attribute.
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Pref Name
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