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Info

This shader outputs a float value and therefore may prove unpredictable when connecting it to something like a gobo filter which requires color values. A workaround is to build an RGB color from the output of the Noise texture using the float_to_rgb shader.

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Octaves

Multiexcerpt include
MultiExcerptNameoctaves
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Distortion

Multiexcerpt include
MultiExcerptNamelacunaritydistortion
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Lacunarity

Multiexcerpt include
MultiExcerptNamedistortionlacunarity
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Multiexcerpt include
MultiExcerptNameamplitude
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Scale

Multiexcerpt include
MultiExcerptNamecoord_spacescale
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Image Removed

To add Pref to an object first create a rest node to make the reference pose and then create a Pref attribute.

The Pref attribute must be of type "Float" (size 3) and sub-type of "Position". In Arnold terms, it's userdata of type PNT.

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Offset

Multiexcerpt include
MultiExcerptNameoffset
nopaneltrue
PageWithExcerptA5NodeRef:noise

Color 1, 2

Multiexcerpt include
MultiExcerptNamescalecolor1
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Mode

Multiexcerpt include
MultiExcerptNameoffsetmode
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Time

Multiexcerpt include
MultiExcerptNameptime
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Coordinate Space

Multiexcerpt include
MultiExcerptNametimecoord_space
nopaneltrue
PageWithExcerptA5NodeRef:noise

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P

Multiexcerpt include
MultiExcerptNamecolor1p
nopaneltrue
PageWithExcerptA5NodeRef:noise

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Info

The Pref attribute must be of type "Float" (size 3) and sub-type of "Position". In Arnold terms, it's userdata of type PNT. To add Pref to an object first create a rest node to make the reference pose and then create a Pref attribute.

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Image Added Image Added

Pref Name

Multiexcerpt include
MultiExcerptNamemodePref_Name
nopaneltrue
PageWithExcerptA5NodeRef:noise