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Volume shaders allow you to visualize a 3D scalar data field (e.g. density field) by sampling field values and mapping to color and opacity. You can assign volume shaders to volume shapes.
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For more information on volume workflows refer to the Volumes page. |
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Below is a list of volume shaders available in SItoA:
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It is recommended that volume shading networks are kept as lean as possible. This is important for render times in the volume context because it is evaluated so often. |
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