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  • Create an sta_vector_displacement and connect it to the displacement of the Ai Standard material. Connect the Ocean image vector map to the color parameter of 

    the sta_vector_displacement as in the image below:

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Skydome light

Create a Skydome light and connect a HDR map to its Color attribute.

 


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  • Finally, add a Distant light to the scene. We can use this to exaggerate the effect of the sun on the sea surface, thereby bringing out the hi-lights on the sea surface.
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Rendered with a directional light

Increasing the Angle attribute of the directional light will increase the angular size of the light, thereby producing a larger specular reflection on the sea surface.

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Angle: 5

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