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The Textures group of controls lets you specify how to handle texture files in Arnold.
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Tx Generation
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Tx is a tiled and mipmapped texture format, which will dramatically improve time to the first pixel, overall render time, and memory usage. Therefore converting textures to Tx files is highly recommended. You can choose your preferred workflow of generating Tx textures: |
- use preferences: Use the settings from defined in the global Preferences.
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Accept Unmipped
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Auto mipmap
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Accept Untiled
If a texture map file is not natively mip-mapped, the render will give an error unless this option is checked.
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Auto-
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tile
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Textures - settings
This is the size of the tiles when using auto-tiling. Bigger values mean less frequent texture loads but use more memory.
Textures - settings
The maximum amount of memory to be used for texture caching.
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Tile Size
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Max Cache Size (MB)
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Max Open Files
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