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Vertex maps

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The method with which the vertex map is exported. Choose between All, Selected or None.

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You can drag & drop vertex maps onto this box.

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You can use a reference state (Pref, or reference positions or bind pose) of the object for shading purposes, for example, to avoid swimming of procedural textures when the mesh is distorted.

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Click on the Clear button to remove the stored data.

Export reference points

This option exports the stored reference points to the Pref user data parameter. Pref positions are used with procedural textures to avoid swimming when the mesh is distorted. 

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'Export Reference Positions' disabled



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You can also use a Pin Material Tag (former Stick Texture Tag) to export reference points (Pref). Note that the Stick Texture Tag is exported only if the Export reference points flag is disabled. Otherwise, the stored points will be exported.

Export reference normals

This option exports the stored reference normals to the Nref user data parameter of the polymesh.

 

Generate UVs

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When enabled the UVs of the polymesh are overridden by UVs generated from a specified texture tag.  This feature can be useful in some cases when a custom Projection is used and the surface derivatives can not be updated properly (e.g. displacement with auto bump).

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The texture tag to generate the UVs from when Generate UVs 133957381 is enabled.