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In this tutorial, we will demonstrate the best practices for rendering a vector displacement from C4D with Arnold. We will create some nose geometry using the C4D Sculpting tools. We will then bake this geometry into a vector displacement map from C4D and render it using C4DtoA with the correct settings.

The scene (R18) can be downloaded here.


The tutorial is broken up into the following stages:


  • Create another plane and move it out to the side. Assign a Standard Surface shader to the plane and open the Arnold Shader NetworkMaterial (legacy) window. Select the skin material type in the shader and set a color in the Subsurface group.


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