Page Information

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

An example of a scene using displacement in MtoA can be found here.
Center

Left: Brick texture -> Displacement node -> Shading Group of Ai Standard Surface shader. Right: aiImage -> Displacement (Out Color R).

...

Warning

When using Color Management in Maya (2017), displacement maps should be set to RAW. More information can be found here.

 

Subdivisions

Center

Subdivision Iterations set to 8. Subdivision Type set to Cat Clark.

 

Multiexcerpt include
MultiExcerptNamesubdivisions
nopaneltrue
PageWithExcerptA5ARP:displacement

Arnold Displacement Attributes

Multiexcerpt include
MultiExcerptNamearnold_displacement_settings
nopaneltrue
PageWithExcerptA5ARP:displacement

 

...

Info

A scene that demonstrates scalar zero value can be found here.

 

Autobump

Multiexcerpt include
MultiExcerptNameautobump
nopaneltrue
PageWithExcerptA5ARP:displacement

...

If the per-object Scalar Zero Value is increased when there is already some Displacement Scale it will have an additive effect on the displacement. For example, if the Scalar Zero Value is set to 0.2 in the shader and the per-object Scalar Zero Value is set to 0.2, the Scalar Zero Value will double in size to 0.4:

...