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We will use the Standard Surface shader to shade the robot and give it a metallic finish. The Standard Surface shader is a multi-purpose shader capable of producing all types of materials, from simple plastic , to car paint or skin. The Standard Surface shader is very powerful, and allows a large number of different sorts of materials to be created, but can be somewhat daunting at first. Due to the a large number of controls, the Standard Surface shader is split up into several groups such as Diffuse, Specular, Sub-Surface scattering, etc. We will need to adjust the Diffuse and Glossy Specular attributes to get a believable brushed metal effect.