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Multiexcerpt
MultiExcerptNameAtmosphere

There are two types of Atmosphere in Arnold, Fog and Atmosphere VolumeFog simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments. Atmosphere Volume simulates light scattered by a thin, uniform atmosphere. It produces shafts of light and volumetric shadows cast from geometric objects. 

Note

It is not possible to render both fog Fog and atmosphere volume Atmosphere Volume in the same scene.

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