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  • Create a Skydome light and connect the HDR map to the Color attribute of the Skydome light. The HDR map we are using is in latlong lat-long format. Increase the Resolution to match the larger width resolution of the HDR map. In this case, it is 4096. (By default this is set to 1000 which means if you are using environment maps larger than 1000 pixels you should adjust the Resolution in the Skydome light accordingly. For example, if your environment map is 3000*1500 pixels, the Resolution in the Skydome Light should be set to 3000 and so on). 

Hdr map connected to the color attribute of the Ai SkyDomeLight


  • Render the scene, and you should see the resulting image below. If the white sphere looks too dark, you may need to increase the exposure. In this case, the exposure has been increased to two.