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The shader used in this scene can be downloaded here.

A video tutorial can also be found here.

Mix Shader


mix_shader is used to layer two different standard_surface shaders. We will use one standard_surface shader for the top green paint layer (green) and another standard_surface shader to represent the exposed metallic surface underneath.

  • Create a mix_shader and assign it to the object.
  • Create a standard_surface shader and rename it 'Green Paint'.
  • Create another standard_surface shader and rename it 'Metal'
  • Connect the Green Paint to Layer1 of the mix_shader and the Metal material to Layer2 of the mix_shader.


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