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  • Select the geometry that you wish to render to a texture map and go to Arnold> Utilities> Render Selection to Texture.
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Image RemovedImage Added

 

Output Folder

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Multiexcerpt include
MultiExcerptNameoffset
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera
 This can be reduced if the scene scale is too small. This can be used to avoid precision artifacts.

Sequence

Renders a sequence of frames.

 

 

Center

Baked texture re-assigned to room using a surface shader