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MultiExcerptNamesynopsis


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Gallery
includeLabelrender-to-texture

Shading, lighting and texturing of sphere is baked and saved to a texture map


Converts illumination, shadow, shading, and textures to a single file texture that can be used as a texture map. 

Note
  • Unique UV's are required for the geometry that you wish to render to a texture because Arnold does not allow different sets of UV's. This means, for example, any textures that are tiled will not work as expected. 
  • Ensure that the normals for your geometry are pointing in the correct direction before texture baking.



The workflow is as follows:

  • Select the geometry that you wish to render to a texture map and go to Arnold> Utilities> Render Selection to Texture.
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Output Folder

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MultiExcerptNameOutput Folder

A destination where the utility renders the selection to a texture map.

Resolution

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MultiExcerptNameResolution
The size of the image that is rendered to a texture map.

Camera Samples (AA)

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MultiExcerptNameCamera Samples (AA)

Anti-aliasing quality used when rendering to a texture.

 More information can be found here.

Filter

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MultiExcerptNameFilter

The filter type used for averaging individual subpixel samples into a final pixel color.

 More information can be found here.

Filter Width

Choose the width of the subpixel sample averaging filter, in pixels. More information can be found here.

Shader Override

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MultiExcerptNameShader Override

Assign a different shader to that which is currently assigned to the object that you wish to be rendered to a texture.

UV Set

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MultiExcerptNameuv_set
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera

Extend Edges

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MultiExcerptNameExtend_Edges
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera

Udims

Choose which Udims to use.

All Udims

Renders all Udims.

U Start

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MultiExcerptNameu_offset
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera

V Start

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MultiExcerptNamev_offset
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera

U Scale

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MultiExcerptNameu_scale
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera

V Scale

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MultiExcerptNamev_scale
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera

Enable AOVs

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MultiExcerptNameEnable AOVs

Choose which AOVs that you want to bake. Renders all AOVs.

Normal Offset

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MultiExcerptNameoffset
nopaneltrue
PageWithExcerptA5NodeRef:uv_camera
 This can be reduced if the scene scale is too small. This can be used to avoid precision artifacts.

Sequence

Renders a sequence of frames.



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Baked texture re-assigned to room using a surface shader