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The following Arnold shaders are available in MAXtoA.

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Tip

A guide to converting V-Ray materials to Arnold materials can be found here.

Note

While the ActiveShade is running, material previews are not rendered because only one render session can be active in Arnold at the moment. If you stop the ActiveShade, then the material previews will be updated.

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This allows the use of most legacy 3ds Max Maps with MAXtoA (such as Gradient, Noise, Substance, etc.).

Note

To do this, you must

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enable Legacy 3ds Max Map support

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 in the System of the Render Setup

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 window.

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Below are some of the limitations when using legacy 3ds Max Maps with MAXtoA:

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Info

A guide to converting V-Ray materials to Arnold materials can be found here.

 

 

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