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Unless you need to take advantage of the Bitmap's advanced parameters, it is strongly suggested that you avoid its usage, and prefer use the Arnold image node instead. In addition to the above limitations, the wrapper can add many auxiliary nodes to support the Bitmap parameters that do not have an equivalent in the Arnold node, which . This can have a severe impact on the rendering time.


Consult the 3ds Max manual, for details on how all of the parameters work.


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