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Tip

The exported shapes topology can be observed by applying a Utility utility shader, with Overlay overlay set to polywire mode. 

Note

Exporting to Quad takes around three times more than triangles.

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Note

Bear in mind that each subdivision iteration quadruples the number of polygons. If your object has 2 levels of subdivision iterations set and 4 additional iterations set in Arnold, that's 6 subdiv_iterations total and therefore 426936 * 4^6 = 426936 * 4096 = 1.7 Billion polygons.

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Describes how the curve is formed from the control points. Can choose Choose between Catmull-Rom and Linear.

Center

Gallery
includeLabelbasis

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