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Multiexcerpt
MultiExcerptNamesynopsis
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Image rollover
0pepe-volume.jpeg
1pepe-wire.jpeg

Polymesh rendered as a volume (rollover image).

Noise connected (through Range shader) to Displacement of Standard Volume.

Step Size 0.1, Volume Padding 0.05.


When the Step Size is positive, it turns a polymesh into a volume and its value is used as the base step for raymarching the volume. 

Note

The mesh should be closed and not have anything self-intersecting, otherwise, the volume may not render correctly.

Info

You must add a Step Size value and assign a Standard Volume shader for the mesh to render as a volume.

Info
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A tutorial that covers how to render a polymesh as a volume can be found here.

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Step Size

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MultiExcerptNamestep_size
nopaneltrue
PageWithExcerptA5NodeRef:volume

Info

More information about volume Step Size can be found here.

Volume Padding

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nopaneltrue
PageWithExcerptA5NodeRef:volume
 

 

 

 

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MultiExcerptNameexamples
Further examples
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Gallery
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Head models rendered as volumes with different textures connected to displacement of Standard Volume

 

 

 

Pepe model by Daniel M. Lara (Pepeland)