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Multiexcerpt
MultiExcerptNameRandom Seed

We can use the random shader to create variations of color for our sprinkles.

  • Create a random shader and connect it to the base_color of the standard_surface shader. Connect the utility shader to the input_color of the random shader.
  • Change the seed parameter number. You should notice that the color of the sprinkles randomly changes.
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 Image Added

Random's seed parameter animated (utility shader set to object mode)

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