Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Multiexcerpt
MultiExcerptNamesynopsis
Center

Gallery
columns67
includeLabelgallery

 


A cell noise pattern generator with options that can be used as an input to several other shader nodes to produce various effects. This is useful for creating many real-world patterns e.g. marble, granite, leather, etc.

Some examples of different cell_noise 'Patterns' that have been animated using time are shown below (selectthe images to view the animations): 


Center
PatternDescriptionNon-AdditiveAdditive
Noise1Voronoise with static feature points
Image Modified
Image Modified
Noise2Voronoise with moving feature points
Image Modified
Image Modified
Cell1Cell noise with static feature points
Image Modified
Image Modified
Cell2Cell noise with moving feature points
Image Modified
Image Modified
Worley1Worley 1 with moving feature points
Image Modified
Image Modified
Worley2Worley 2 with moving feature points
Image Modified
Image Modified

Click on images to view animations

 

 

...



...


pattern

Multiexcerpt
MultiExcerptNamepattern

This shader provides seven patterns for now. noise1 and noise2 are Voronoise by Inigo Quilez with static/dynamic feature points. cell1 and cell2 are cell noise with static/dynamic feature points. worley1 and worley2 are Worley noise with the closest/second closest feature points. alligator is another variation of Worley noise computed as the distance to the second closest feature point minus the distance to the closest feature point.

Center

Gallery
columns7
includeLabelpattern_2d
sortname

Gallery
columns7
includeLabeltitle
sortname

cell_noise patterns -> displacement

Gallery
columns7
includeLabelpattern
sortname

cell_noise patterns -> volume displacement

...

Multiexcerpt include
MultiExcerptNameoctaves
nopaneltrue
PageWithExcerptnoise
 


randomness

Multiexcerpt
MultiExcerptNamerandomness

If randomness is greater than 0, feature point locations are jittered. If the value gets closer to 0, patterns have a more regular, axis-aligned look.

Center

Gallery
includeLabelp_randomness
sortname

Click on images to view animations

...

Multiexcerpt
MultiExcerptNamedensity

This parameter can be used to create flake noise by decimating some cells. This only works with cell1/cell2 for now.

Center

Gallery
includeLabeldensity
sortname

...




Privacy settings / Do not sell my personal information / Privacy/Cookies