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Activate a Cryptomattecryptomatte AOV. This should be configured to write to an RGB EXR file.

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Create a cryptomatte shader and connect it to an AOV Output.

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Connect a Cryptomattecryptomatte shader to AOV shaders in the Arnold ROP (Properties > Output tab).

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Render the EXR to disk. You'll get the AOV expanded into all the Cryptomattecryptomatte data, with metadata. Options on the Cryptomattecryptomatte shader can be considered global options for the system, in a sense an extension of the Arnold options.

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 cryptomatte workflow example can be found here.