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This utility enables you to bake out any selected geometry created during render time to a mesh in OBJ format. This includes subdivision and displacement, which can later be used for reference (for example a floor with a displacement map as a reference for an animator).

Center

Gallery
columns2
includeLabelbake_geo
sortname

General

OBJ Path

Specify the path of the output OBJ file.

...

Flip Z coordinate of the vertices.

Center

Gallery
columns2
includeLabelbake_geo
sortname