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5.3.0.2

11 April 2019 

Bug Fixes

This is a bugfix release, for a full list of features see the Arnold 5.3.0.0 release notes.

  • #8262 Improve robustness of NVIDIA driver version checks
  • #8270 Log GPU stages as info
  • #8252 Crash when disabling a light node in IPR
  • #7696 Degenerate B-spline curves crash on GPU
  • #8186 Corrupted ray differentials cause transparency artifacts on GPU
  • #8220 Ray visibility masks not working on pre-Turing GPUs
  • #8245 Fog does not affect the background color on GPU
  • #8246 Incorrect self-only probe rays when shape has a transform on GPU
  • #8248 Hang when re-rendering ginstances without a valid referenced node
  • #8250 Displacement not working when driven by varying user data
  • #8258 Gracefully handle CPU renders with insufficient GPU requirements for OptiX denoiser
  • #8288 Hang when disabling / enabling shaders in IPR
  • #8278 Mudbox UDIMs tile offset ignored on GPU
  • #8266 Incorrect return value for `AiRenderGetHintBool()` for "progressive" and "progressive_show_all_ou

5.3.0.1

27 March 2019

This is a bugfix release, for a full list of features see the Arnold 5.3.0.0 release notes.

Bug fixes

  • #8233: Support AA_sample_clamp on GPU
  • #8122: Noise in normal AOV on GPU
  • #8221: Fatal GPU message is not explicit enough
  • #8216: NVIDIA driver check is misreporting version as X.00
  • #8203: Rays/pixel render progress does not work

  • #8207: Stack overflow regardless of continuation stack size

  • #8211: Crash on render after setting null arrays to polymesh geometry data parameters

  • #8215: Unable to enable nodes that were disabled in the first render pass

  • #8227: Negative subsurface_color causes artifacts

  • #8230: GPU cache population not reporting errors

  • #8232: GPU: Crash with a mesh_light using a ginstance

  • #8219: Mesh light is wrongly marked as unsupported on GPU

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