Title: Standard Surface  
Author: Lee Griggs Mar 14, 2017
Last Changed by: Lee Griggs Aug 07, 2018
Tiny Link: (useful for email) https://docs.arnoldrenderer.com/x/GocjBw
Export As: Word · PDF  
Incoming Links
Arnold for Cinema 4D User Guide (27)
    Page: X-Particles
    Page: Lego Product Visualization
    Page: Skin
    Page: Standard
    Page: 2.4.0
    Page: Thin Film Shader
    Page: Shading a Globe
    Page: Rendering Displacement Maps from C4D
    Page: Material Commands
    Page: 2.0.0
    Page: Flakes
    Page: Vector Displacement
    Page: Displacement Mapping Using the <udim> Token
    Page: 最初のシーンをレンダリングする
    Page: AOV Object ID
    Page: 2.3.0
    Page: Rim Shader
    Page: Studio Lighting
    Page: Normal Displacement
    Page: Example: User Data RGB
    Page: Vector Displacement from Mudbox to Arnold
    Page: XParticles
    Page: シーンを C4DtoA に変換する
    Page: Wear and Tear with the Curvature Shader
    Page: Arnold for Cinema 4D の概要
    Page: Camera Product Visualization
    Page: Shaders
Parent Page
    Page: Surface shaders
Children (11)
    Page: Base
    Page: Specular
    Page: Transmission
    Page: Subsurface
    Page: Coat
    Page: Sheen
    Page: Thin Film
    Page: Emission
    Page: Geometry
    Page: Advanced
There are no labels assigned to this page.
Outgoing Links
Arnold for Cinema 4D User Guide (3)     Page: Understanding Physically Based Rendering in Arnold
    Page: Material Library
    Page: Standard Surface
Node Reference (1)     Page: standard_surface
Privacy settings / Do not sell my personal information / Privacy/Cookies