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Title: Lighting and Shading Sven  
Author: Lee Griggs Apr 01, 2016
Last Changed by: Lee Griggs Aug 16, 2017
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    Page: Hyperspace Madness Production
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External Links (1)
Arnold for Maya User Guide 5 (17)     Page: Specular BRDF (Bidirectional Reflectance Distribution Function)
    Page: Ray Depth
    Page: Lighting and Shading Sven
    Page: Standard Surface
    Page: What is Sampling?
    Page: Base
    Page: Diagnostics
    Page: Transmission
    Page: Refraction And Opacity
    Page: Physical Sky
    Page: Transmission and Opacity
    Page: Ai Skydome Light
    Page: Subsurface
    Page: Render Settings
    Page: Rendering Glass Surfaces with Arnold
    Page: Sampling
    Page: How to Read a Render Log
Tutorials (1)     Page: Understanding Physically Based Rendering in Arnold