Page Information

Title: Standard Surface  
Author: Lee Griggs Feb 21, 2017
Last Changed by: Stephen Blair Feb 04, 2020
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Incoming Links
Tutorials (1)
    Page: Toon Shading with the Facing Ratio shader
Arnold for Maya User Guide (42)
    Page: <attr:>
    Page: Mix Shader
    Page: Lighting and Shading Sven
    Page: Introduction to Arnold for Maya
    Page: XGen Workflow
    Page: Standard
    Page: Controlling Primitives with a Texture Map
    Page: Convert Shaders to Arnold
    Page: Combining Normal and Bump Maps
    Page: Creating Grass with Splines
    Page: An Introduction to Stand-ins
    Page: Material Library
    Page: Legacy Bifrost
    Page: Skin
    Page: Hyperspace Madness Production
    Page: Converting an Interior Scene to MtoA
    Page: Iridescent Soap Bubble Shader
    Page: Ai User Data Float Tutorial
    Page: Arnold 5.0+
    Page: Shading the Room
    Page: Refractive Caustics using an Emissive Shader
    Page: Assigning Color to Primitive Archives
    Page: Ai User Data Float
    Page: Ai User Data String
    Page: Rendering Your First Scene
    Page: Spaceship
    Page: Rendering Paint Effect Curves using Override Sets
    Page: 2.0.0
    Page: Ai Utility - Object ID Mode
    Page: Jumping Spider
    Page: Studio Lighting
    Page: Preparing the HDRI
    Page: Rendering Opacity Maps with Paint Effects
    Page: Create an Army of Toy Soldiers
    Page: Bump Mapping.
    Page: Motion Vector Source
    Page: Rim Shader
    Page: Assigning Random Colors to Primitives
    Page: Thin Film Shader
    Page: Displacement: Killamari
    Page: Creating & Exporting a Look
    Page: Setting Up The Skydome & The Table
Parent Page
    Page: Surface
Children (12)
    Page: Base
    Page: Specular
    Page: Transmission
    Page: Subsurface
    Page: Coat
    Page: Sheen
    Page: Emission
    Page: Thin Film
    Page: Geometry
    Page: Matte
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Outgoing Links
Arnold for Maya User Guide 4 (1)     Page: Understanding Physically Based Rendering in Arnold
Node Reference (1)     Page: standard_surface
Arnold for Maya User Guide (4)     Page: Material Library
    Page: Standard Surface
    Page: Convert Shaders to Arnold
    Page: Standard