Supported LOP Nodes
Primitives
- Mesh
- OpenVDB Volume including in-memory Volumes
- Points
- Motion vector support
- UsdSkel including crowds
- BasisCurves
- Custom Arnold shapes via Primitive
- Render time procedurals via ArnoldUsd, ArnoldUsd and ArnoldProcedural
Primitives
- Custom Arnold properties
- Physical Camera properties
Material Library
- Arnold Materials
- USD Preview Shaders (UsdPreviewSurface, UsdUvTexture, and UsdPrimvarReader)
Light
- Distant
- Point/Sphere
- Shaping Parameters (Spotlight, Focus, and IES)
- Disk
- Rect
- Cylinder
- Arnold specific parameters via the Arnold tab
Dome Light
- Arnold specific parameters via the Arnold tab
Light Linking
Render Var
- Raw
- LPE
- Primvar
- Filter setup via the Arnold tab
Render Product
- Deep Rendering
Render Settings
- Sampling
- Ray Depth
- Texture
- Device
- System
- Diagnostics
Render Geometry Settings
Point Instancer
- Motion blur
Purpose
Switching to the Arnold renderer will automatically switch the purpose to be render.
Known limitations
- Imagers, operators, environment shaders and camera shaders are not currently supported.
- Cryptomatte is not supported.
- Field3D and native Houdini volumes are not supported.
- USD Coordsys parameters are not supported.
- Can't open textures from usdz files.