The following AOVs are available for the Toon shader.
Stylized Highlight AOV
Stylized highlight AOV.
Rim Light AOV
Rim light AOV.
Rendering Edges Separately
To save the beauty render (without edges) and edges separately, you must create an RGBA AOV (beauty) and a Custom AOV (edges). Use a box_filter for the RGBA AOV (because the contour_filter uses box_filter internally) and a contour_filter for the edges Custom AOV. This enables you to render two separate images simultaneously, which also saves the overall rendering time.
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RGBA AOV without edges (Box Filter)
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Edges Custom AOV (alpha channel) using Contour Filter
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