Class
Shader
Output
RGBA
synopsis
The color_jitter shader enables you to alter the input color by applying a random color variation. For each of the following parameters, you can specify the range of hue, saturation, and gain (HSV) for the random colors. The seed is used to get a different random variation.
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data_input
Applies a random color variation using user data linked to data_input.
data_gain_min/data_gain_max
Specify the range of a random value to be added to gain. The random value is generated based on "data_input."
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data_hue_min/data_hue_max
Specify the range of a random value to be added to hue. The random value is generated based on "data_input."
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data_saturation_min/data_saturation_max
Specify the range of a random value to be added to saturation. The random value is generated based on "data_input."
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data_seed
Gives a different color variation. This only affects the randomization due to "data_input."
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proc_gain_min/proc_gain_max
Specify the range of a random value to be added to gain. The random value is generated based on the name of a procedural object.
proc_hue_min/proc_hue_max
Specify the range of a random value to be added to hue. The random value is generated based on the name of a procedural object.
proc_saturation_min/proc_saturation_max
Specify the range of a random value to be added to saturation. The random value is generated based on the name of a procedural object.
proc_seed
Gives a different color variation. This only affects the randomization due to the name of a procedural object.
obj_gain_min/obj_gain_max
Specify the range of a random value to be added to gain. The random value is generated based on the name of an object.
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obj_hue_min/obj_hue_max
Specify the range of a random value to be added to hue. The random value is generated based on the name of an object.
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obj_saturation_min/obj_saturation_max
Specify the range of a random value to be added to saturation. The random value is generated based on the name of an object.
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obj_seed
Gives a different color variation. This only affects the randomization due to the name of an object.
Saturation Min (-10). Saturation Max (2).
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face_gain_min/face_gain_max
Specify the range of a random value to be added to gain. The random value is generated based on a primitive id. Care should be taken when combining face variations with certain sorts of adaptive subdivision. The variations may cause flickering when animated.
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face_hue_min/face_hue_max
Specify the range of a random value to be added to hue. The random value is generated based on a primitive id.
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face_saturation_min/face_saturation_max
Specify the range of a random value to be added to saturation. The random value is generated based on a primitive id.
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face_seed
Gives a different color variation. This only affects the randomization due to a primitive id.
Saturation Min (-5). Saturation Max (1).
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face_mode
The color can be randomized per triangle (Face ID) as well as quadrangle (Uniform ID).
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