
Arnold 7.1.0.0 is a major feature release bringing an improved triplanar shader, consistent AOV denoising with Optix, many USD and Hydra improvements, as well as multiple optimizations and bugfixes.
System Requirements
The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.The driver type must be set to DCH.
In the driver page select "Windows Driver Type:" DCH
This version breaks binary compatibility. Shaders, procedurals, and other plugins compiled against Arnold 7.0 and older are not compatible with this version of Arnold and will need to be updated and recompiled.
Autodesk Network Licensing version: Arnold 7.1 switches to ARNOL_2023
licensing.
- Single-user subscriptions will work with Arnold 7.1. The plugin installers automatically register the new version. If you do not use a plugin, then after you download Arnold, open the Arnold License Manager and click Register.
- Existing network licenses will not work with Arnold 7.1. Log on to your Autodesk account to generate your new
ARNOL_2023
licenses.
Enhancements
A wide range of shading effects such as snow, dust, sand, and moss, can be achieved using input_per_axis (Y).
Render times of a simple scene with volume_scatter.samples=30: AOV denoising with the OptiX denoiser: Upgraded from the Optix 6 to Optix 7 denoiser. This newer denoiser supports denoising AOVs in a way that allows the denoised result to be compositable. Previous OptiX denoisers had no guarantees that the denoised results would combine correctly. ARNOLD-11726
Rollover images to view with and without triplanar.input_per_axis (Y)
AA AA_max Arnold 7.0 Arnold 7.1 4 50 5:28min (node update: 5:20min) 8 sec (node update: 0 sec) AiFindDriverType()
is now case insensitive, so asking, for instance, for a "png", "PNG", or "Png" will all return the png driver. This can be observed with kick -o
, which will now work for different case types. ARNOLD-11934TextureResolveUseExistingTx
stage is now much faster when many threads are trying to open textures for the first time with the use existing tx option enabled. On a 128-core machine we saw about an 8x speedup. ARNOLD-11689
GPU Enhancements
- Improved GPU IPR interactivity: GPU IPR rendering is now more interactive. ARNOLD-11981
USD Enhancements
- Point Instancer improvements : Per-instance primvars and nested instancers are now handled both in the procedural usd#944 as well as the render delegate usd#482.
- Mesh builtin normals : The procedural now reads the builtin USD description for mesh normals usd#962 usd#986
- Curves UVs : The procedural now supports UVs on curves, for per-strand primvars usd#975
- Light-linking : ignoreRoots wasn't supported correctly for light / shadow links in the procedural usd#987
- Shadow parameters : The procedural now reads shadow parameters (enable, color) from USD lights usd#945
- Shader connections to array attributes : The render delegate now supports rendering shader connection to an array attribute. This is needed e.g. to have shader connections on ramps usd#970
- Render tags : Render tags are now taken into account by the render delegate usd#883
- Procedural search path : USD is now properly considering the options procedural_search_path when loading nested procedurals #usd942
- Motion blur with UsdSkel : the procedural now extends the interval used to bake the skinning, so that it includes surrounding integer frames usd#951
API Additions
- AiRender(): We provided a new version of the deprecated `AiRender()` call, which receives a render session parameter, in line with the rest of the render API. This function provides a convenient way to make a quick batch render in a synchronous way, returning only when the render is finished. (ARNOLD-11240).
Incompatible Changes
- Warnings about deprecated API usage enabled by default: Warnings about deprecated API usage are controlled by the AI_ENABLE_DEPRECATION_WARNINGS macro, which is now set to 1 by default. This will help you find any use of old Arnold API that might be causing issues. If you still need to disable them for some specific part of your code, they can be disabled by setting AI_ENABLE_DEPRECATION_WARNINGS to 0. (ARNOLD-11751).
- Changes in node_initialize/node_update: Those functions now receive a new parameter for the render session where the node is being rendered. This render session can be used for any API call requiring it to be specified. (ARNOLD-11817)
- Changes in logging API: Logging functions have been modified so that log messages are associated with a universe instead of a render session. This means the `AiMsgSetLogFileFlags`, `AiMsgSetConsoleFlags`, `AiMsgGetLogFileFlags` and `AiMsgGetConsoleFlags` API functions will now require a universe pointer instead of a render session pointer. Also, the log callback will receive a universe pointer parameter (called "universe") instead of a render session pointer. (ARNOLD-11983)
- Autodesk Network Licensing version: Arnold 7.1 switches to
ARNOL_2023
licensing.- Single-user subscriptions will work with Arnold 7.1. The plugin installers automatically register the new version. If you do not use a plugin, then after you download Arnold, open the Arnold License Manager and click Register.
- Existing network licenses will not work with Arnold 7.1. Log on to your Autodesk account to generate your new
ARNOL_2023
licenses.
Bug Fixes
- ARNOLD-11958 - Color correct shader produces incorrect values with small gamma values
- ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
- ARNOLD-11835 - Full frame imagers crash with negative render region
- ARNOLD-11827 - Intel Alder Lake CPUs did not always use high performance cores in Windows
- ARNOLD-11795 - Spotlight penumbra should affect the specular intensity
- ARNOLD-11667 - GPU and CPU+FIS filtering generated sampling patterns that could alias
- ARNOLD-11242 - 'n' key was no longer toggling AI denoisers in kick IPR
- ARNOLD-10400 - Volume motion blur advection computation was incorrect
- ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
- ARNOLD-11889 - Maketx --monochrome-detect should generate Y not R image for exr formats
- ARNOLD-11968 - AiUniverseGetRenderSession returns invalid pointer instead of null if the session was previously destroyed
- ARNOLD-11982 - Texture invalidation in Linux and macOS occurred even when texture was not modified
- ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with optix denoiser
- ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session