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Bug fixes 


#4737Incorrect transformation for lights in motion blurred procedurals
#4744Built-in surface AOVs disappear inside atmosphere shader
#4746Single channel alpha mismatch in deep driver for volumes
#4753BVH motion count in stats is wrong
#4763Occasional crash when curves generate invalid normals
#4768Fix ray differentials in free mode
#4749Renaming output in kick fails when a camera is specified in the output



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