These tutorials cover shader networks and properties.
- Anisotropic Brushed Metal
- Cell Noise Displacement Effect
- Color Correcting Donut Sprinkles
- Combining Regular and Vector Displacement Maps
- Depth, Dust, & Position Procedural Masks
- Flakes Example
- Incandescent Metal Material
- MakeTX: Wooden Floor
- Marble Shading
- Motion Graphic Effect Using Color Shaders
- Noise Patterns
- Remap an Image Using UV Coords
- Specular BRDF
- Shading a Globe
- Specular BRDF (Bidirectional Reflectance Distribution Function)
- Toon Tutorials
- User Data Float: Multi-Colored Robots
- Vector Displacement from Mudbox to Arnold
- Wear and Tear with the Curvature Shader