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October 18, 2016

This version uses Arnold (see also Arnold


  • Updated to Arnold
  • Light portals: skydome lights can now use portals to reduce noise for interior scenes, where light comes into through relatively small openings. Light portals are quad_light nodes with parameter portal on.
  • OpenVDB motion blur optimization: faster rendering of motion blur from physics simulations, between 25% and 80% in test scenes with strong motion blur. The new velocity threshold parameter controls filtering of noisy velocities.
  • Volume shader support for SDF (Signed Distance Function) grids.
  • New core AOVs available: diffuse albedo, shadow matte.

  • Added back the detailed texture statistics diagnostic flag.

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