<shapeName>

The texture token <shapename> provides a direct connection between the name of the mesh and the texture name, replacing the name of the 'shape' at render time.

Workflow
  • Rename the textures to:

    main_BlueShape.jpg 
    main_RedShape.jpg 

 

  • Add 'main_<shapename>.jpg'  to the image name of the file texture that is assigned to both meshes in Maya.

 

  • Rename the meshes to 'Red' and 'Blue' and the textures will automatically be replaced.
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