Anisotropic Brushed Metal

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Anisotropic brushed metal effect visible in the base of the pot above


This short tutorial will show you how to create a realistic steel shader with anisotropic reflections.


  • Start off by creating a nurbs cylinder. Unparent the top and delete the main cylinder. You should be left with the top.
  • Convert the top of the nurbs cylinder to polys: Modify -> Convert Nurbs to Polygons






More information about anisotropic reflections can be found here and here.

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