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AiImage is a special kind of texture file node used with Arnold shaders.

You can control the position, size, and rotation of this frame on the surface using the Coverage, Translate Frame and Rotate Frame attributes. You can control how the texture is tiled within the frame using the Repeat UV, Rotate UV, Offset, Mirror, Stagger, and Wrap attributes. These attributes are all explained below.


Image Name

The path of the current location of the file texture map. The full path name must be used.


Pixel filtering method used to filter the rendered image file.

Mipmap Bias








Swrap, Twrap


Sscale, Tscale




Doesn't illustrate well with a Symmetrical texture.



Single Channel

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