Release Date

July 4, 2017

This version uses the Arnold core.

On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable



  • Support for polymesh volume containers
  • Support for global AOV shaders (e.g. cryptomatte)


  • Thin film in the standard_surface shader
  • User-friendly GUI to link a texture to the sky and light color
  • OCIO support in the IPR
  • New IOR and SSS color presets in the standard_surface shader
  • Preview scene for hair type materials


  • Arnold tag shows no parameters on a Spline under a Cloner
  • Wrong plugin version number is returned in python
  • Errors and warnings when AOV names have spaces
  • Slow viewport when an Arnold Procedural is cloned
  • Instance of a volume is not rendered
  • Crash in the IPR Window rendering an AOV
  • Wrong color space when taking a snapshot of a region
  • Wrong render with a Plain Effector
  • Wrong display color in the Instancer


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