Indirect Diffuse

The amount of diffuse light received from indirect sources only. 

Indirect_diffuse: 0 (default) creates a more two-dimensional looking toon shading effect.

Indirect Specular

The amount of specularity received from indirect sources only. Values other than 1.0 will cause the materials to not preserve energy, and global illumination may not converge.

Energy Conserving

The toon shader is energy conserving by default. If this is disabled, the Toon shader simply adds base, specular, and transmission. Care should be taken when disabling this option as it will affect indirect illumination with the toon shader.

AOV Prefix

An optional aov_prefix that will be prepended to the toon AOVs' names. For instance, if aov_prefix is "toon_", the toon diffuse AOV will be written out to "toon_diffuse". This can be used when you need to access both the toon AOVs and the core's LPE AOVs.


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