The following AOVs are available for the toon shader.
Stylized Highlight AOV
Stylized highlight AOV.
Rim Light AOV
Rim light AOV.
To save the beauty render (without edges) and edges separately, you must create an RGBA AOV (beauty) and a Custom AOV (edges). Use a box_filter for the RGBA AOV (because the contour_filter uses box_filter internally) and a contour_filter for the edges Custom AOV. This enables you to render two separate images simultaneously, which also saves the overall rendering time.
RGBA (box_filter) and edges custom AOV (contour_filter)
An optional aov_prefix that will be prepended to the toon AOVs' names. For instance, if aov_prefix is
"toon_", the toon diffuse AOV will be written out to
"toon_diffuse". This can be used when you need to access both the toon AOVs and the core's LPE AOVs.