Set/override the transform matrix for shapes, cameras, and lights.
Selection
An expression to select which nodes this operator will affect. The expression syntax is described in the selection expression documentation, with some examples. Note that if the operator is connected to a procedural the selections are assumed to be relative to the procedural's namespace.
Transform Order
The order used to build the transform matrix. S - scale, R - rotate, T - translate.
Rotate Order
The order used to build the rotation matrix.
Translate
The XYZ translation vector used to compose the transformation matrix.
Rotate
The XYZ rotation vector used to compose the transformation matrix.
Scale
The XYZ scaling vector used to compose the transformation matrix.
Mode
Determines if the composed transformation matrix should be multiplied with the current one (append) or if it should replace it.
Inputs
Connected upstream operator nodes.
Sphere scale adjusted using 'Set Transform'