The cell_noise shader is a very versatile shader that is capable of creating a wide range of shading effects. In this simple tutorial, we will cover how to create a caustic effect using a spot_light with the cell_noise shader connected to a gobo light filter. Thanks to Slava Sych for the assistance with this tutorial.
The scene file can be downloaded here. |
---|
cell_noise shader using the Worley 1 pattern We can use the range shader to linearly remap the output of the cell_noise shader to create something that looks like a caustic effect. Input Min increased to 0.6 Bias reduced to 0.01Gobo -> Spot Light
Cell Noise
Range Shader
Scene settings