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Release Date

October 22, 2018

This version uses the Arnold core.

On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.


  • New round_corners shader

  • Support for light instances


  • New sheen options in the toon shader

  • Generate UVs from a texture tag during export

  • Change preview of all selected materials at once


  • Crash when running ASS exports in multiple scenes

  • Bump does not work with custom texture mapping

  • Displacement does not work with custom texture mapping

  • Ramp interpolation methods are not working in R20

  • IPR pixel information is not displayed

  • Wrong mesh particles transform

  • Can not use custom displacement in material previews

  • Box and sphere volume bounding box wrongly displayed in the viewport

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