Creates a matrix using rotation, translation, scale and pivot settings.
Transform order of the Scale, Rotation and Translate can be modified.
The XYZ translation vector used to compose the transformation matrix.
Rotation units, set to Radians or Degrees.
The axes order in which the rotations are applied.
The rotation angles about the X, Y and Z axes.
The XYZ scaling vector used to compose the transformation matrix.
The XYZ controls that allow you to offset the pivot.
Noise shader -> matrix shaders -> displacement