Creates a matrix using rotation, translation, scale and pivot settings.
Transform order of the Scale, Rotation and Translate can be modified.
Rotation units, set to Radians or Degrees.
The axes order in which the rotations are applied.
The rotation angles about the X, Y and Z axes.
The direction of the axis of rotation.
The rotation angle.
The XYZ translation vector used to compose the transformation matrix.
The XYZ scaling vector used to compose the transformation matrix.
The XYZ controls that allow you to offset the pivot.
Noise shader -> matrix shaders -> displacement