Name Size Creator Creation Date Labels Comment  
JPEG File flat color.jpg 113 kB Lee Griggs Apr 08, 2015 16:45 Utility shader set to flat color  
PNG File mode-comp.png 425 kB Lee Griggs Apr 08, 2015 16:49 Direct lighting, ambient occlusion and Mode 1 merged together  
JPEG File mode-1 (1).jpg 159 kB Lee Griggs Apr 08, 2015 16:49 Mode 1: Angular map  
JPEG File amb-over-diffuse-image (1).jpg 130 kB Lee Griggs Apr 08, 2015 16:49 Ambient occlusion and direct light render merged together  
JPEG File mode-4.jpg 167 kB Lee Griggs Apr 08, 2015 16:47 Mode 4: Uv map is used to do the lookup of the environment  
JPEG File mode-3.jpg 65 kB Lee Griggs Apr 08, 2015 16:47 Mode 3: Lat long map  
JPEG File mode-2.jpg 150 kB Lee Griggs Apr 08, 2015 16:47 Mode 2: Cube Cross map  
JPEG File mode-1.jpg 159 kB Lee Griggs Apr 08, 2015 16:47 Mode 1: Angular map  
JPEG File mode-0.jpg 141 kB Lee Griggs Apr 08, 2015 16:47 Mode 0: Mirrored Ball  
JPEG File nuke-flat-color-occsusion.jpg 147 kB Lee Griggs Apr 08, 2015 16:45 Ambient Occlusion and Utility shader merged together  
JPEG File ambient-occlusion_render2.jpg 121 kB Lee Griggs Apr 08, 2015 16:45 Ambient occlusion  
JPEG File amb-over-diffuse-image.jpg 130 kB Lee Griggs Apr 08, 2015 16:43 Ambient occlusion and direct light render merged together  
JPEG File ambient-occlusion-amb-over-diffuse.jpg 121 kB Lee Griggs Apr 08, 2015 16:43 Ambient Occlusion render  
JPEG File Area_lights_No_Indirect_Diffuse_Depth_1.jpg 140 kB Lee Griggs Apr 08, 2015 16:43 Direct light (Indirect 0)  
JPEG File nuke-merge.jpg 225 kB Lee Griggs Apr 08, 2015 16:40
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JPEG File Window_A.jpg 617 kB Lee Griggs Apr 08, 2015 15:45
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JPEG File window-blown-out.jpg 122 kB Lee Griggs Apr 08, 2015 15:45
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JPEG File Sky_ray_diffuse_depth_1.jpg 143 kB Lee Griggs Apr 08, 2015 15:45
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Diffuse Depth 1  
JPEG File Sky_ray_diffuse_depth_3.jpg 143 kB Lee Griggs Apr 08, 2015 15:45
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Diffuse Depth 3  
JPEG File Sky_ray_diffuse_depth_2.jpg 145 kB Lee Griggs Apr 08, 2015 15:45
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Diffuse Depth 2  
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