
The shader used in this scene can be downloaded here. |
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As well as the Layered shader you can also use the Mix shader. |
A Layered shader is used to layer two different Standard shaders. We will use one Standard shader for the top green paint layer (green) and another Standard shader to represent the exposed metallic surface underneath.
- Create a Layered Shader and assign it to the object.
- Create a Standard Surface shader and rename it Green Paint.
- Create another Standard Surface shader and rename it Metal.
- Connect the Standard Surface shaders to the Layered shader as in the image below.
You could also use the Mix or Layer shader instead of Mayas Layer shader. |
- Connect a Noise shader to the radius of a Curvature shader (bias and multiply will work too). Experiment with different noise settings to get the look that you want. Don't forget that you can connect a Color Correct shader to the Noise shader to further refine the appearance of the 'worn' look.
- Connect the aiCurvature shader to the Transparency attribute of the layered shader. This will control the blending between the two Standard Surface shaders.


Final shader network |