A video showing some of the Arnold RenderView features can be found here.
The Arnold RenderView window can be found in the Arnold menu.
- It is possible to render inside the 3ds Max viewport, by switching the viewport "Renderer" from standard to Active Shade - using Arnold.
- The Arnold RenderView options are saved with the scene. This allows you to restore previously defined options when re-opening an existing scene.
- The physical camera exposure controls affect the Arnold RenderView, and also the exported .ass files to be kicked. The physical camera controls can coexist with other Arnold imagers. In that case, the physical camera controls apply at the very end, so after the other imagers, to preserve the look between the legacy Frame Buffer and the Arnold RenderView.
Only one render session can be active in Arnold at the moment.
Working with the RenderView
Post-processing nodes called imagers operate on pixels before the output driver. Imagers can be chained together.
Opens the color correction panel on the right side of the RenderView window, offering various options for adjusting the displayed pixel colors.
Exposure: expose the displayed image up or down, in f-stops.
View Transform: choose the default color transform to apply for viewing images in the RenderView.