Create Arnold procedurals suitable for invoking Autodesk XGen (bundled with Maya). If you wish to use camera-guided data (such as LOD), feed the scene with a camera to the input. This node is influenced by the following environment variables:
Path to Maya installation to find XGen libraries (optional). If empty, KtoA will use the MAYA_PATH environment variable to locate Maya.
Whether to customize paths to Maya/MtoA/XGen, or just use MAYA_PATH, MTOA_PATH, and XGEN_LOCATION environment variables.
How to find the XGen data: either directly specify a .xgen file, or else specify a Maya project directory and the .xgen files will be searched for.
Path to .xgen file (required).
XGen description to render. If left empty, descriptions will be found from the XGen data.
Naming scheme for child locations of unique XGen procedurals. It honors the following tags (enclosed in angle braces): scene, collection, description, patch.
Default shader to apply to procedural contents, except for archive parts that have their own material assigned. If you assign a material to the location normally (via MaterialAssign), it will override what you set here on xgen_shader.
The camera used for LOD and other effects; can be blank to disable camera-related effects.
Frames per second animation is proceeding at; 24, 30, 48 and 60 are typical.
Log level for XGen.